Wrath & Glory

Tuesday, June 23, 2026

5 Leagues - Blightburners Turn Two – The Ogre

 Turn Two – The Ogre

The foul beast
 
 

This is Turn 2. After dragging Mara Reed out of the ruin, the Blightburners pushed deeper into the wilds — and something in the tainted hollow had already caught their scent. If you missed Turn 1, start hereRoadside Fight

Prep: Roots, Resolve & Rising Stars

The Blightburners made camp in the lee of the old ruin, the stink of blood and crushed mushrooms still hanging in the air. While Finn and Grimwald tended Garric’s wounds (the big man was already growling that he was “fine, just pissed”), Dust and Rose slipped into the wild growth at the edge of the clearing. They came back with armfuls of bitter roots and dark, sweet berries — enough to stretch the warband’s supplies. Hard Times only cost them a single Gold Mark this turn. Small mercies in a rotting land.

That night, around a low fire, something shifted.

Mara Reed sat with them, still pale but steady. She had watched Finn put an arrow through the archer’s eye without hesitation, watched Sigrid carve through the captain like he was nothing. When the last bandit begged for his life, she had looked at the Blightburners — these violent, competent strangers who had pulled her out of hell — and made a quiet decision.

“You saved my life,” she said simply. “And you didn’t have to. If you’re heading deeper into the wilds… I can help. I know these woods better than most. You ever need a guide, a safe route, or someone to watch your back from the trees — you come find me in Mirefield. Consider me in your debt.”

Mara Reed became a Hunter Friend. She can provide scouting information, safe travel routes, or minor aid when the warband operates near Mirefield Farms or the southern wilds. The rescue had weight. She would not forget it.

Later, while the others slept, Dust and Rose trained in the flickering light. Dust pushed himself harder than usual — something about watching Garric go down had lit a fire under the little Halfling. He came away with +1 Will. Rose, for her part, drilled with her rapier until her arm burned, turning the near-miss with the charging robber into fuel. She gained +1 Combat Skill.

And then there was Finn.

The moment Garric had crumpled under that arrow, something in Finn Vey had broken open. He had screamed — raw, furious, personal — and put an arrow through the archer’s eye like the man had personally wronged him. In the aftermath, while the others looted and tended wounds, Finn had stayed close to Garric’s side longer than necessary. The big former soldier had noticed. He hadn’t said anything. Just clapped a heavy, bloodied hand on Finn’s shoulder and left it there a moment too long.

Whatever had passed between them in that ruin — whether it was battlefield brotherhood, something older and quieter, or the kind of bond two mercenaries forge when the world tries to take one of them — it had changed Finn. At the end of the previous turn’s resolution, when the dice were cast for advancement… he rolled a 96.

Finn Vey is no longer a Follower.

He is a full Hero, and the fire of that fight has gifted him the Scouting skill. The others noticed the change in him — the new steadiness in his eyes, the way he moved like he finally knew exactly where he belonged in the warband. Sigrid caught Rose’s knowing smirk and didn’t comment. Some things didn’t need saying out loud.

Before they broke camp, Mara pulled Sigrid aside.

“When you return to Mirefield… ask around for me. Quietly. I want to know if anyone else has gone missing, or if anyone’s been asking too many questions about hunters heading south. Something about that note you found on the captain… it doesn’t sit right. If there’s a larger game being played, I’d rather know before we walk into it.”

Research action triggered: Mara Reed (Friend) requests the Blightburners gather information in Mirefield Farms upon their return.

The journey back north was uneventful — just long days of travel under a bruised sky and the constant, low hum of the green river. No ambushes. No omens. Just the road and the weight of what they carried.

But Finn Vey, newly minted Hero and suddenly very motivated, ranged ahead with eyes sharper than ever. Two days out from the ruin, he returned at a run, breathing hard but grinning like a man who had just won something important.

“I found it,” he said. “The ogre’s lair. Fresh tracks, heavy, leading into a sinkhole at the edge of that misty hollow. It’s real. And it’s close.”

The Blightburners had their target.

Somewhere in the wilds ahead, the ogre waited.

And somewhere deeper still, whatever had paid those robbers to deliver “strong ones and the hunter alive” was still hungry.

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 Table setup

The Encounter with the Ogre -

The mud sucked at Finn Vey’s boots like it wanted to keep him. He moved low through the twisted trees edging the lair, the reek of old meat and sour earth thick enough to taste. The first marker yielded nothing but churned dirt and black thorns. He slid toward the nook where the ground dipped, and there it was.

The ogre squatted in the hollow, back half-turned, massive shoulders rising and falling with wet, rattling breaths. It hadn’t seen him. Finn froze, then eased back one careful step at a time. Something glinted at the base of a gnarled tree off to his left — a bottle, half-buried in the muck. He ghosted over, crouched, and ran a finger along the glass. Good wine. Expensive. The kind no farmer in Mirefield Farms could afford. The tip of a hoard, maybe.

He lifted two fingers. The signal.

Painted Reaper, Frostgrave and Warhammer miniatures clash in a grimdark skirmish amid hand-painted terrain during a Five Leagues from the Borderlands 3rd Edition campaign in the Blightscar Marches. The Blightburners burn the rot

 In position

Sigrid came up the center like she always did, bastard sword loose in her grip, shield high. Rose slid in on her right, fencing blade already half-drawn, mouth set in that familiar hard line. Garric hulked to the left, mace resting on one thick shoulder, scarred face unreadable. Grimwald stayed twenty paces back, staff planted, lips already moving over the first syllables of something ugly. Dust — Swift Eagle now slung across his back — had dropped even farther, finding his angle through the trees. He knew the range. He always did.

The dice betrayed them from the first breath.

Sigrid spent the Will to take the fight to it. Dust’s arrow was the only clean thing that landed — a dark shaft buried deep in the ogre’s flank. The creature roared, a sound that shook rot from the branches, and swung its club in a lazy arc that hit nothing but air. Sigrid was already moving, boots hammering mud. Steel met meat in a furious exchange, her blade biting deep across its thigh. Hot blood spattered her greaves. The ogre staggered back, wounded now, eyes rolling white with pain and rage. She pressed, sword rising for the next cut.

The club came down like a falling tree.

It smashed into her shield with a sound like a door breaking. Sigrid’s knees buckled. The impact folded her, armor and all, into the mud at the ogre’s feet. She didn’t get up. The monster threw its head back and roared again, spittle and blood flying.

Garric charged with a wordless snarl, mace already swinging. He crashed into the thing shoulder-first, trading blows in a desperate, hammering exchange. Nothing landed clean. The ogre’s hide was too thick, its fury too fresh. Garric’s mace rebounded off bone and fat. He was driven back a step, boots slipping in the gore Sigrid had already spilled.

Rose Blackthorn watched for half a heartbeat.

“Fuck this shit.”

The Blightburners warband engages [enemy type] in the fog-shrouded ruins of the Blightscar Marches. Painted skirmish miniatures and hand-painted grimdark terrain for a solo Five Leagues from the Borderlands campaign

 For Sigrid!

She went in low and fast, fencing blade a silver blur. No wasted motion. No heroic shout. Just spinning cuts, precise stabs, the rapier sliding between ribs and under the arm where the earlier wound had already weakened the hide. The ogre tried to turn, club rising again. Rose’s blade found the soft place under the jaw and drove upward in one straight, final thrust. The killing blow. Blood fountained hot across her face and chest. The monster’s roar choked into a wet gurgle. It toppled, a mountain of meat and shit and matted hair, and lay still.

Rose Blackthorn, painted Reaper skirmish miniature with fencing sword and noble bearing, poised in the ruined halls of the Blightscar Marches grimdark campaign.

Rose Blackthorn the Ogre Slayer 

The lair gave up its secrets grudgingly.

They found the rest buried in the mud at the same tree where the wine bottle had waited. A cloak of strange, iridescent weave — the Wasp of Denial, Grimwald muttered, something that turned aside small things with venom. A heavy sack holding a map-maker’s kit, brass instruments and rolled vellum already stained at the edges. And a fine self bow with a quiver of arrows fletched in dark feathers, the wood still smelling of oil and careful hands.

Sigrid came to with a groan and a mouthful of copper. She sat up slow, shield arm hanging wrong, but alive. Sigrid’s luck had saved her from what had surely been a killing blow. The shield took the weight that should have caved her skull, but the echo of it would sit in her bones for days. The mire doesn’t forget when it almost wins.

Sigrid Vale, Avatar of the Blightburners, painted Reaper Miniatures figure with bastard sword, shield and chain, standing defiant amid the blackthorn and green river mists of the Blightscar Marches campaign

 Skull still ringing

Rose cleaned her blade on the ogre’s hide without looking at anyone. Garric spat blood and flexed his fingers around the mace haft. Dust slipped in from the trees, Swift Eagle still warm in his hands, and said nothing. Grimwald’s spells hadn’t been needed in the end. Sometimes the land took its due in silence.

On the trail back they moved slower. Garric worked leather and wood with his knife whenever they stopped, muttering about grips and balance, honing the craft the way old soldiers do when the fight is done. The others marked what the day had taught them in the quiet way men and women do when they’ve seen one of their own go down and get back up.

Mirefield Farms smelled of turned earth and woodsmoke when they rode in. Mara Reed was already home, the contract coin waiting in a pouch that didn’t feel quite heavy enough for what it had cost. A trader caravan had rolled in behind them, canvas wagons creaking, the merchants already setting up under the twisted oaks at the edge of the fields. New goods. New eyes on the green river. New chances to trade for what the warband needed before the next stretch of road called.

The Blightwomb kept breathing under it all. But for one night, the mire had given more than it took.

 

Sunday, May 31, 2026

5 Leagues: Blightburners Turn One – Mirefield Farms and the Roadside fight

 

Turn One – Mirefield Farms and the Roadside fight

The Blightburners rode into Mirefield Farms under a low, sickly sky, the green river sluggish and stinking beside the road. Sod-roofed longhouses squatted between muddy fields, and every stalk of barley looked like it had been chewing on something rotten. The locals were desperate. The spring planting was late, the soil was fighting back, and an ogre had taken up residence somewhere in the southern wilds, trampling crops and scaring off the game.

The town council — three weathered farmers and the old reeve — approached them before they even unsaddled. “We’ll pay,” the reeve said, voice flat. “Kill the beast. Bring back proof. And… our best hunter, Mara Reed, went looking for its den three days ago. She hasn’t come back. Find her if you can. Alive.”

Two contracts. Two fat pouches of coin promised. The Blightburners didn’t even pretend to haggle.

They spent the rest of the day earning the farmers’ goodwill the hard way. Sigrid swung a scythe like it owed her money. Rose worked the rows with a look that dared the dirt to talk back. Dust slipped between the stalks like he was born there, pointing out the worst patches. Grimwald muttered over the worst of the green-veined roots and coaxed a little life back into them with his alchemy. Garric and Finn hauled water and mended fences until their hands bled.

By dusk the fields looked almost hopeful again.

The next morning the warband rode south, following the faint trail the council had given them. The land grew wilder fast. Blackthorn thickets clawed at their legs. The green river ran thicker here, almost oily. Late in the afternoon Dust spotted fresh, heavy tracks cutting through the mud — huge, splayed, and wrong. They led toward a misty hollow the map didn’t name. An unexplored location. The ogre’s lair, almost certainly.

But the tracks ended at a half-collapsed roadside ruin, the kind the old border wars left behind like broken teeth. Moss choked the fallen stones, strange pink-capped mushrooms pushed up between the cracks, and a battered wagon cart sat in the middle of the courtyard like it belonged there.

Dust slipped forward like smoke. 

A camp of roadside robbers — six hard-eyed bastards in ragged leathers — had the missing hunter, Mara Reed, on her knees between them. Rope around her wrists, a gag in her mouth, fresh blood on her temple. She was still breathing. Barely.

FiveLeaguesBorderlands, BlightscarMarches, GrimdarkWargaming, ReaperMinis, FrostgraveMinis, WarhammerSkirmish, HandPaintedTerrain, 3DPrintedTerrain, SoloWargaming, DarkFantasyCampaign, wargames atlantic guardsRobber camp in the ruins

He then spotted the carts contents, loaded sacks, and the glint of something wrapped in linen. Three robbers guarded the stash in the back. The rest of the bastards were lounging around a lean-to tent, laughing too loud.

Map setup
 
Dust scouts ahead
 

The Fight at the Old Ruin

Dust’s small bow came up.The Halfling’s arrow hissed out and punched through the throat of one stash guard before the man even knew he was dead. The second archer — still crouched by the wagon — snapped his head up and saw Sigrid standing bold in the middle of the road, bastard sword already drawn, shield high. The bandit grinned, drew, and loosed.

The arrow slammed into Sigrid’s side, punching through the chain links. She staggered, blood blooming hot across her ribs, stunned and pissed beyond words.

The rest of the robbers melted into cover, unsure where the first shot had come from. The Blightburners answered in kind, slipping from stone to stone while Sigrid snarled through clenched teeth.

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The biggest robber, the captain grinned when he saw the Blightburners moving forward .“Well now,” he drawled. “Looks like we’ve got ourselves some heroes.”

Grimwald’s voice rolled low and ugly. He marked the bandit captain with a faint, sickly glow and whispered Confuse. The man’s eyes went glassy.

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Sigrid moves on the captain

Sigrid charged straight at him anyway, pain fueling every step. Their blades rang like hammers on an anvil — back and forth, sparks flying — until her bastard sword finally carved through his guard and opened his throat. The leader dropped into a spreading pool of his own blood.

Another robber rushed Rose. Steel sang. The man staggered back wounded and stunned, but still on his feet.

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Then the remaining archer saw Garric lumbering forward to help Rose. The arrow took the big soldier square in the chest. Garric’s light armor crumpled like paper. He went down hard.

A third bandit howled and charged Sigrid to avenge his dead leader. She spent a point of pure Will, eyes blazing, and met him head-on. Two savage blows later the man was dead on top of his captain.

Finn saw Garric fall and screamed “Nooooo!!” — raw and broken. His arrow flew true and buried itself to the fletching in the archer’s eye. The man dropped like a sack of grain.

Rose grinned at the wounded robber “my turn bitch” and ran him through.

The last two robbers rushed Sigrid and Rose together. One died screaming on Rose’s rapier. The other threw down his blade and begged Sigrid for his life.

While Finn sprinted to Garric’s side, the rest of the Blightburners swept the camp.

They found Mara Reed hogtied behind the wagon, clothes half torn, the robbers clearly about to do something very ugly. She was alive — shaken, bloody, but spitting mad.

Mara thanks the Blightburners

They also found one more stash: a beautiful bow wrapped in oilskin. Swift Eagle. Dust picked it up, ran his thumb along the limbs, and smiled like a wolf that just learned to fly.

As Sigrid knelt to strip the dead robber captain for anything of value, her fingers brushed a crumpled, blood-spattered parchment tucked inside his tunic. Unfolding it revealed a short, ugly note written in a rough hand and sealed with a crude green wax sigil: “Deliver the strong ones and the hunter alive to the shrine in the Hollow before the new moon. The Womb hungers. More meat means more coin.” At the bottom was a twisted mark that looked like a gaping mouth ringed in thorns. Grimwald leaned in, eyes narrowing. This was no ordinary bandit work. A far darker plot was already stirring.

The wagon itself gave up its secrets — a heavy sack of good grain, a repait kit, a full suit of knight’s plate that made Sigrid’s eyes light up like fresh steel, and a set of bright, well-forged maille that Rose claimed with a single sharp look that dared anyone to argue.

Grimwald’s old bones felt a little lighter — his casting had grown sharper. Sigrid, still bleeding but grinning through it, felt the weight of the fight settle into her sword arm. She was better now. Meaner.

Garric was battered but alive; his armor, however, was fucked beyond repair.

Not a bad afternoon’s work.

The Blightburners stood among the corpses and the pink-capped mushrooms, breathing hard, already richer and meaner than when they woke up. Mara Reed looked at them with new respect, but the note they’d pulled from the captain’s tunic still burned in Sigrid’s fist. 

Somewhere deeper in the wilds, the ogre still waited… and whatever hungry thing in the Hollow had paid these bastards to deliver “strong ones and the hunter alive” was already waiting too.

 

Saturday, May 2, 2026

The Blightburners - 5 Leagues from the Borderlands Turn Zero

 

How the Blightburners Came Together

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They met in the smoky, low-beamed Black Boar Inn, three hard days’ ride north of the Blightscar border — the last real tavern before the green river and the rot begin.

Sigrid Vale stomped in first, bastard sword across her back. Rose Blackthorn followed, all resting-bitch-face and sharp edges. Dustryder slipped quietly in after dark. Last to arrive was old Grimwald, muttering for ale to quench an old man’s thirst.  Then the screams broke the silence.

Sigrid was first out the door sword in hand.  Dustryder slipped out into the shadows arrow nocked on his small bow followed by a very inconvenienced Rose.  Grimwald muttered under his breath as his knees creaked while he rose from the table ale still in hand.

Brigand slavers in the courtyard.  The tavern keeper’s wife bent over the old well. Two at the well and two heading into the blacksmiths.

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Dust loosed the arrow, and missed.  The brigand archer returned fire and missed.  The brigand that was about to kick in the blacksmiths turned and rushed Rose, blows exchanged and he found himself pushed back.  

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By the well the tavern keeper’s wife was already collared…screaming.  A thug rushed Sigrid.  It was the last mistake he ever made as after a flurry of blows her bastard sword rang true and sent this bastard to the grave.  The leader pounced, Sigrid’s armor saved her.

Then it was their turn.  Sigrid split the thugs head, Rose continued exchanging blows with the wily brigand.  Grimwald muttered arcane words, marking the archer with a faint glow.

Dust took the initiative and put a well-placed arrow into the archers eye, nodding thanks to Grimwald.

The last thug pounced on Rose again, only to find himself skewered by her fencing sword.

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Four strangers, four different reasons, same direction south. A shared table, cheap ale, and louder talk turned into a pact after blood spilled together: ride together, split the spoils, burn whatever needed burning.

Two days later, still at the Black Boar, a handful of local thugs tried to rob them. Garric Hale cracked the first one with his mace. Finn Vey dropped the second with a single arrow from across the room. When the dust settled, both men were offered a place in the crew for coin and a share of whatever glory (or loot) the Marches had waiting.

They took the deal.

Now the six of them ride together — a warband forged in spilled blood, spilled ale, and the promise of fortune in a land already bleeding green.

 

 Sigrid Vale and Rose Blackthorn

Sigrid Vale Human (Zealot Background) – Avatar

She came down from the cold northern ridges with fire in her blood and a bastard sword across her back. Sigrid Vale has always been the one who walks into the dark when everyone else backs away. The Blightscar Marches called to her like a wound that needed cauterizing — fame, fortune, and the chance to burn the rot out of the land once and for all. She doesn’t pray to distant gods. She brings the fire herself.

When the rumors of iron, lost treasures, and a land bleeding green reached the north, she didn’t hesitate. She strapped on her chain, buckled the shield, pulled on the helmet, and joined the crew of outsiders heading south. They think she’s just the hard-eyed leader with the loudmouth and the bigger sword.

They’re half right.

She’s here to carve her name into the Marches, to make the Blightwomb scream, and to leave this cursed place either rich or in flames — preferably both.

Traits & Skills

  • Battlewise
  • Leadership
  • +1 Speech (Human)

Stats +1 Toughness, +1 Combat Skill, +2 Will, +2 Luck

Gear Bastard sword, shield, helmet, chain (partial armor), bandages, scout’s cloak

Rose Blackthorn Human (Noble Background)

Long and lean as a dueling blade, with the kind of resting-bitch-face that makes bigger men check their tone, Rose Blackthorn rolled in from the cold northern courts with a fencing sword on her hip and a centuries-old grudge burning in her gut. Blackthorn Manor — the stone pile and blackthorn hedges that should have been her family’s by blood right — is currently squatted in by some soft-handed rival house. She’s here to take it back, one way or another.

When word of trouble and easy coin reached the north, she didn’t hesitate. She grabbed her gambeson, the rapier that’s already tasted more than its share of noble blood, and joined a crew of rougher outsiders heading south. They think she’s just another arrogant sword-for-hire with a fancy name.

She lets them think it. For now.

Traits & Skills

  • Expertise
  • Wits
  • +1 Speech (Human)

Stats +1 Agility, +1 Combat Skill, +2 Luck

Gear Fencing sword, partial armor, 2 Gold Marks

 

"Dust" Dustryder and Grimwald 

Dustryder “Dust”  Halfling (Frontier Background)

He came from the rugged northern wilds, where the hills are stony and the forests bite back. Dust spent years guiding caravans along the cold northern roads, learning how to move silent through undergrowth, drop game or raiders with one clean arrow, and slip away clean when trouble grew too large for his small frame.

When word reached the north of rich iron veins, lost treasures in ancient ruins, and quick fortune to be made in the Blightscar Marches, he joined a band of outsiders heading south. The promise of glory and coin was too strong to ignore.

Traits & Skills

  • Lucky Shot, Slip Away, Lacking Strength
  • Wilderness (+1 Halfling +2 skill = +3 total)
  • Pathwise

Stats +1 Agility, +1 Combat Skill, +1 Will

Gear Self bow, dagger (light weapon), light armor, 3 bandages

 

Grimwald Human Mystic

He came from the cold northern hills, where crumbling monasteries cling to the cliffs and the wind carries echoes of old, forbidden rites. Eldric Grimwald was already grey and battle-scarred when the rumors of the Blightscar Marches reached the north — a land where the earth itself bled green and the dead refused to stay buried. Decades spent studying alchemy in forgotten libraries had left him hard, cynical, and unafraid of the dark.

When the whispers grew too loud to ignore, he packed his staff, a suit of light armor, and the strange mystic trinket he’d pried from a barrow long ago. He joined a band of younger outsiders heading south, chasing fortune and glory. They think he’s just the cranky old man who can mend wounds and curse enemies.

They don’t know he came to look the Blightwomb in the eye… and decide whether to heal the wound or help it finish swallowing the world.

Traits & Skills

  • Alchemy skill
  • +1 Toughness, +1 XP

Spells Confuse, Heal, Mark, Slow, Steelbreak

 

Garric and Finn

Garric Hale Human – Former Soldier (Follower)

Big, scarred, and built like a siege tower that’s seen too many walls, Garric Hale was a sergeant in the northern levies until the last border war chewed him up and spat him out. He lost his unit, his pension, and most of his faith in lords and banners. Now he drifts south with nothing but a dented mace, patched light armor, and a thirst that no ale can quite kill.

He was nursing a mug in the smoky roadside tavern when a handful of local toughs decided the four northerners looked like easy marks. Garric stood up, cracked one across the jaw with his mace, and the fight was over almost before it started. The crew offered him a spot on the spot. He took it.

Gear Mace, light armor

Finn Vey Human – Wily Rogue (Follower)

Slim, quick, and smiling like he already knows where you keep your coin, Finn Vey has spent his life slipping between caravans, picking pockets, and vanishing before anyone can hang him. He’s no hero — just a man who figured the Blightscar sounded like the perfect place to get rich or disappear.

He was running a quiet three-card game in the same tavern when the brawl broke out. The moment steel cleared leather he put an arrow through the biggest thug’s shoulder from across the room, then grinned and asked if the northerners were hiring. They were.

Gear Self bow, light weapon (dagger)

They have only recently crossed into the Marches. To the south the land grows darker and more rotten, falling away into the Ashen Badlands — a poisoned, broken expanse that seems to be the source of the threats now creeping northward. Dust keeps one eye on the treeline at all times. 

"Well boys, we're here...stay frosty" Sigrid says aloud.  Rose raises an eyebrow, Grimwald takes his last sip from a flask.  Garric and Finn just look at each other.

The Blightscar Marches await... 

 
Five Leagues Borderlands campaign map


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