Wrath & Glory

Sunday, May 31, 2026

5 Leagues: Blightburners Turn One – Mirefield Farms and the Roadside fight

 

Turn One – Mirefield Farms and the Roadside fight

The Blightburners rode into Mirefield Farms under a low, sickly sky, the green river sluggish and stinking beside the road. Sod-roofed longhouses squatted between muddy fields, and every stalk of barley looked like it had been chewing on something rotten. The locals were desperate. The spring planting was late, the soil was fighting back, and an ogre had taken up residence somewhere in the southern wilds, trampling crops and scaring off the game.

The town council — three weathered farmers and the old reeve — approached them before they even unsaddled. “We’ll pay,” the reeve said, voice flat. “Kill the beast. Bring back proof. And… our best hunter, Mara Reed, went looking for its den three days ago. She hasn’t come back. Find her if you can. Alive.”

Two contracts. Two fat pouches of coin promised. The Blightburners didn’t even pretend to haggle.

They spent the rest of the day earning the farmers’ goodwill the hard way. Sigrid swung a scythe like it owed her money. Rose worked the rows with a look that dared the dirt to talk back. Dust slipped between the stalks like he was born there, pointing out the worst patches. Grimwald muttered over the worst of the green-veined roots and coaxed a little life back into them with his alchemy. Garric and Finn hauled water and mended fences until their hands bled.

By dusk the fields looked almost hopeful again.

The next morning the warband rode south, following the faint trail the council had given them. The land grew wilder fast. Blackthorn thickets clawed at their legs. The green river ran thicker here, almost oily. Late in the afternoon Dust spotted fresh, heavy tracks cutting through the mud — huge, splayed, and wrong. They led toward a misty hollow the map didn’t name. An unexplored location. The ogre’s lair, almost certainly.

But the tracks ended at a half-collapsed roadside ruin, the kind the old border wars left behind like broken teeth. Moss choked the fallen stones, strange pink-capped mushrooms pushed up between the cracks, and a battered wagon cart sat in the middle of the courtyard like it belonged there.

Dust slipped forward like smoke. 

A camp of roadside robbers — six hard-eyed bastards in ragged leathers — had the missing hunter, Mara Reed, on her knees between them. Rope around her wrists, a gag in her mouth, fresh blood on her temple. She was still breathing. Barely.

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He then spotted the carts contents, loaded sacks, and the glint of something wrapped in linen. Three robbers guarded the stash in the back. The rest of the bastards were lounging around a lean-to tent, laughing too loud.

Map setup
 
Dust scouts ahead
 

The Fight at the Old Ruin

Dust’s small bow came up.The Halfling’s arrow hissed out and punched through the throat of one stash guard before the man even knew he was dead. The second archer — still crouched by the wagon — snapped his head up and saw Sigrid standing bold in the middle of the road, bastard sword already drawn, shield high. The bandit grinned, drew, and loosed.

The arrow slammed into Sigrid’s side, punching through the chain links. She staggered, blood blooming hot across her ribs, stunned and pissed beyond words.

The rest of the robbers melted into cover, unsure where the first shot had come from. The Blightburners answered in kind, slipping from stone to stone while Sigrid snarled through clenched teeth.

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The biggest robber, the captain grinned when he saw the Blightburners moving forward .“Well now,” he drawled. “Looks like we’ve got ourselves some heroes.”

Grimwald’s voice rolled low and ugly. He marked the bandit captain with a faint, sickly glow and whispered Confuse. The man’s eyes went glassy.

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Sigrid moves on the captain

Sigrid charged straight at him anyway, pain fueling every step. Their blades rang like hammers on an anvil — back and forth, sparks flying — until her bastard sword finally carved through his guard and opened his throat. The leader dropped into a spreading pool of his own blood.

Another robber rushed Rose. Steel sang. The man staggered back wounded and stunned, but still on his feet.

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Then the remaining archer saw Garric lumbering forward to help Rose. The arrow took the big soldier square in the chest. Garric’s light armor crumpled like paper. He went down hard.

A third bandit howled and charged Sigrid to avenge his dead leader. She spent a point of pure Will, eyes blazing, and met him head-on. Two savage blows later the man was dead on top of his captain.

Finn saw Garric fall and screamed “Nooooo!!” — raw and broken. His arrow flew true and buried itself to the fletching in the archer’s eye. The man dropped like a sack of grain.

Rose grinned at the wounded robber “my turn bitch” and ran him through.

The last two robbers rushed Sigrid and Rose together. One died screaming on Rose’s rapier. The other threw down his blade and begged Sigrid for his life.

While Finn sprinted to Garric’s side, the rest of the Blightburners swept the camp.

They found Mara Reed hogtied behind the wagon, clothes half torn, the robbers clearly about to do something very ugly. She was alive — shaken, bloody, but spitting mad.

Mara thanks the Blightburners

They also found one more stash: a beautiful bow wrapped in oilskin. Swift Eagle. Dust picked it up, ran his thumb along the limbs, and smiled like a wolf that just learned to fly.

As Sigrid knelt to strip the dead robber captain for anything of value, her fingers brushed a crumpled, blood-spattered parchment tucked inside his tunic. Unfolding it revealed a short, ugly note written in a rough hand and sealed with a crude green wax sigil: “Deliver the strong ones and the hunter alive to the shrine in the Hollow before the new moon. The Womb hungers. More meat means more coin.” At the bottom was a twisted mark that looked like a gaping mouth ringed in thorns. Grimwald leaned in, eyes narrowing. This was no ordinary bandit work. A far darker plot was already stirring.

The wagon itself gave up its secrets — a heavy sack of good grain, a repait kit, a full suit of knight’s plate that made Sigrid’s eyes light up like fresh steel, and a set of bright, well-forged maille that Rose claimed with a single sharp look that dared anyone to argue.

Grimwald’s old bones felt a little lighter — his casting had grown sharper. Sigrid, still bleeding but grinning through it, felt the weight of the fight settle into her sword arm. She was better now. Meaner.

Garric was battered but alive; his armor, however, was fucked beyond repair.

Not a bad afternoon’s work.

The Blightburners stood among the corpses and the pink-capped mushrooms, breathing hard, already richer and meaner than when they woke up. Mara Reed looked at them with new respect, but the note they’d pulled from the captain’s tunic still burned in Sigrid’s fist. 

Somewhere deeper in the wilds, the ogre still waited… and whatever hungry thing in the Hollow had paid these bastards to deliver “strong ones and the hunter alive” was already waiting too.

 

Saturday, May 2, 2026

The Blightburners - 5 Leagues from the Borderlands Turn Zero

 

How the Blightburners Came Together

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They met in the smoky, low-beamed Black Boar Inn, three hard days’ ride north of the Blightscar border — the last real tavern before the green river and the rot begin.

Sigrid Vale stomped in first, bastard sword across her back. Rose Blackthorn followed, all resting-bitch-face and sharp edges. Dustryder slipped quietly in after dark. Last to arrive was old Grimwald, muttering for ale to quench an old man’s thirst.  Then the screams broke the silence.

Sigrid was first out the door sword in hand.  Dustryder slipped out into the shadows arrow nocked on his small bow followed by a very inconvenienced Rose.  Grimwald muttered under his breath as his knees creaked while he rose from the table ale still in hand.

Brigand slavers in the courtyard.  The tavern keeper’s wife bent over the old well. Two at the well and two heading into the blacksmiths.

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Dust loosed the arrow, and missed.  The brigand archer returned fire and missed.  The brigand that was about to kick in the blacksmiths turned and rushed Rose, blows exchanged and he found himself pushed back.  

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By the well the tavern keeper’s wife was already collared…screaming.  A thug rushed Sigrid.  It was the last mistake he ever made as after a flurry of blows her bastard sword rang true and sent this bastard to the grave.  The leader pounced, Sigrid’s armor saved her.

Then it was their turn.  Sigrid split the thugs head, Rose continued exchanging blows with the wily brigand.  Grimwald muttered arcane words, marking the archer with a faint glow.

Dust took the initiative and put a well-placed arrow into the archers eye, nodding thanks to Grimwald.

The last thug pounced on Rose again, only to find himself skewered by her fencing sword.

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Four strangers, four different reasons, same direction south. A shared table, cheap ale, and louder talk turned into a pact after blood spilled together: ride together, split the spoils, burn whatever needed burning.

Two days later, still at the Black Boar, a handful of local thugs tried to rob them. Garric Hale cracked the first one with his mace. Finn Vey dropped the second with a single arrow from across the room. When the dust settled, both men were offered a place in the crew for coin and a share of whatever glory (or loot) the Marches had waiting.

They took the deal.

Now the six of them ride together — a warband forged in spilled blood, spilled ale, and the promise of fortune in a land already bleeding green.

 

 Sigrid Vale and Rose Blackthorn

Sigrid Vale Human (Zealot Background) – Avatar

She came down from the cold northern ridges with fire in her blood and a bastard sword across her back. Sigrid Vale has always been the one who walks into the dark when everyone else backs away. The Blightscar Marches called to her like a wound that needed cauterizing — fame, fortune, and the chance to burn the rot out of the land once and for all. She doesn’t pray to distant gods. She brings the fire herself.

When the rumors of iron, lost treasures, and a land bleeding green reached the north, she didn’t hesitate. She strapped on her chain, buckled the shield, pulled on the helmet, and joined the crew of outsiders heading south. They think she’s just the hard-eyed leader with the loudmouth and the bigger sword.

They’re half right.

She’s here to carve her name into the Marches, to make the Blightwomb scream, and to leave this cursed place either rich or in flames — preferably both.

Traits & Skills

  • Battlewise
  • Leadership
  • +1 Speech (Human)

Stats +1 Toughness, +1 Combat Skill, +2 Will, +2 Luck

Gear Bastard sword, shield, helmet, chain (partial armor), bandages, scout’s cloak

Rose Blackthorn Human (Noble Background)

Long and lean as a dueling blade, with the kind of resting-bitch-face that makes bigger men check their tone, Rose Blackthorn rolled in from the cold northern courts with a fencing sword on her hip and a centuries-old grudge burning in her gut. Blackthorn Manor — the stone pile and blackthorn hedges that should have been her family’s by blood right — is currently squatted in by some soft-handed rival house. She’s here to take it back, one way or another.

When word of trouble and easy coin reached the north, she didn’t hesitate. She grabbed her gambeson, the rapier that’s already tasted more than its share of noble blood, and joined a crew of rougher outsiders heading south. They think she’s just another arrogant sword-for-hire with a fancy name.

She lets them think it. For now.

Traits & Skills

  • Expertise
  • Wits
  • +1 Speech (Human)

Stats +1 Agility, +1 Combat Skill, +2 Luck

Gear Fencing sword, partial armor, 2 Gold Marks

 

"Dust" Dustryder and Grimwald 

Dustryder “Dust”  Halfling (Frontier Background)

He came from the rugged northern wilds, where the hills are stony and the forests bite back. Dust spent years guiding caravans along the cold northern roads, learning how to move silent through undergrowth, drop game or raiders with one clean arrow, and slip away clean when trouble grew too large for his small frame.

When word reached the north of rich iron veins, lost treasures in ancient ruins, and quick fortune to be made in the Blightscar Marches, he joined a band of outsiders heading south. The promise of glory and coin was too strong to ignore.

Traits & Skills

  • Lucky Shot, Slip Away, Lacking Strength
  • Wilderness (+1 Halfling +2 skill = +3 total)
  • Traveling

Stats +1 Agility, +1 Combat Skill, +1 Will

Gear Self bow, dagger (light weapon), light armor, 3 bandages

 

Grimwald Human Mystic

He came from the cold northern hills, where crumbling monasteries cling to the cliffs and the wind carries echoes of old, forbidden rites. Eldric Grimwald was already grey and battle-scarred when the rumors of the Blightscar Marches reached the north — a land where the earth itself bled green and the dead refused to stay buried. Decades spent studying alchemy in forgotten libraries had left him hard, cynical, and unafraid of the dark.

When the whispers grew too loud to ignore, he packed his staff, a suit of light armor, and the strange mystic trinket he’d pried from a barrow long ago. He joined a band of younger outsiders heading south, chasing fortune and glory. They think he’s just the cranky old man who can mend wounds and curse enemies.

They don’t know he came to look the Blightwomb in the eye… and decide whether to heal the wound or help it finish swallowing the world.

Traits & Skills

  • Alchemy skill
  • +1 Toughness, +1 XP

Spells Confuse, Heal, Mark, Slow, Steelbreak

 

Garric and Finn

Garric Hale Human – Former Soldier (Follower)

Big, scarred, and built like a siege tower that’s seen too many walls, Garric Hale was a sergeant in the northern levies until the last border war chewed him up and spat him out. He lost his unit, his pension, and most of his faith in lords and banners. Now he drifts south with nothing but a dented mace, patched light armor, and a thirst that no ale can quite kill.

He was nursing a mug in the smoky roadside tavern when a handful of local toughs decided the four northerners looked like easy marks. Garric stood up, cracked one across the jaw with his mace, and the fight was over almost before it started. The crew offered him a spot on the spot. He took it.

Gear Mace, light armor

Finn Vey Human – Wily Rogue (Follower)

Slim, quick, and smiling like he already knows where you keep your coin, Finn Vey has spent his life slipping between caravans, picking pockets, and vanishing before anyone can hang him. He’s no hero — just a man who figured the Blightscar sounded like the perfect place to get rich or disappear.

He was running a quiet three-card game in the same tavern when the brawl broke out. The moment steel cleared leather he put an arrow through the biggest thug’s shoulder from across the room, then grinned and asked if the northerners were hiring. They were.

Gear Self bow, light weapon (dagger)

They have only recently crossed into the Marches. To the south the land grows darker and more rotten, falling away into the Ashen Badlands — a poisoned, broken expanse that seems to be the source of the threats now creeping northward. Dust keeps one eye on the treeline at all times. 

"Well boys, we're here...stay frosty" Sigrid says aloud.  Rose raises an eyebrow, Grimwald takes his last sip from a flask.  Garric and Finn just look at each other.

The Blightscar Marches await... 

 
Five Leagues Borderlands campaign map


In the beginning....no, let me sum up.

  The idea of this blog is of a chronicle of both my gaming and hobby for future reference by both me and my children and friends...   A t...