Turn Two – The Ogre
This is Turn 2. After dragging Mara Reed out of the ruin, the Blightburners pushed deeper into the wilds — and something in the tainted hollow had already caught their scent. If you missed Turn 1, start here - Roadside Fight
Prep: Roots, Resolve & Rising Stars
The Blightburners made camp in the lee of the old ruin, the stink of blood and crushed mushrooms still hanging in the air. While Finn and Grimwald tended Garric’s wounds (the big man was already growling that he was “fine, just pissed”), Dust and Rose slipped into the wild growth at the edge of the clearing. They came back with armfuls of bitter roots and dark, sweet berries — enough to stretch the warband’s supplies. Hard Times only cost them a single Gold Mark this turn. Small mercies in a rotting land.
That night, around a low fire, something shifted.
Mara Reed sat with them, still pale but steady. She had watched Finn put an arrow through the archer’s eye without hesitation, watched Sigrid carve through the captain like he was nothing. When the last bandit begged for his life, she had looked at the Blightburners — these violent, competent strangers who had pulled her out of hell — and made a quiet decision.
“You saved my life,” she said simply. “And you didn’t have to. If you’re heading deeper into the wilds… I can help. I know these woods better than most. You ever need a guide, a safe route, or someone to watch your back from the trees — you come find me in Mirefield. Consider me in your debt.”
Mara Reed became a Hunter Friend. She can provide scouting information, safe travel routes, or minor aid when the warband operates near Mirefield Farms or the southern wilds. The rescue had weight. She would not forget it.
Later, while the others slept, Dust and Rose trained in the flickering light. Dust pushed himself harder than usual — something about watching Garric go down had lit a fire under the little Halfling. He came away with +1 Will. Rose, for her part, drilled with her rapier until her arm burned, turning the near-miss with the charging robber into fuel. She gained +1 Combat Skill.
And then there was Finn.
The moment Garric had crumpled under that arrow, something in Finn Vey had broken open. He had screamed — raw, furious, personal — and put an arrow through the archer’s eye like the man had personally wronged him. In the aftermath, while the others looted and tended wounds, Finn had stayed close to Garric’s side longer than necessary. The big former soldier had noticed. He hadn’t said anything. Just clapped a heavy, bloodied hand on Finn’s shoulder and left it there a moment too long.
Whatever had passed between them in that ruin — whether it was battlefield brotherhood, something older and quieter, or the kind of bond two mercenaries forge when the world tries to take one of them — it had changed Finn. At the end of the previous turn’s resolution, when the dice were cast for advancement… he rolled a 96.
Finn Vey is no longer a Follower.
He is a full Hero, and the fire of that fight has gifted him the Scouting skill. The others noticed the change in him — the new steadiness in his eyes, the way he moved like he finally knew exactly where he belonged in the warband. Sigrid caught Rose’s knowing smirk and didn’t comment. Some things didn’t need saying out loud.
Before they broke camp, Mara pulled Sigrid aside.
“When you return to Mirefield… ask around for me. Quietly. I want to know if anyone else has gone missing, or if anyone’s been asking too many questions about hunters heading south. Something about that note you found on the captain… it doesn’t sit right. If there’s a larger game being played, I’d rather know before we walk into it.”
Research action triggered: Mara Reed (Friend) requests the Blightburners gather information in Mirefield Farms upon their return.
The journey back north was uneventful — just long days of travel under a bruised sky and the constant, low hum of the green river. No ambushes. No omens. Just the road and the weight of what they carried.
But Finn Vey, newly minted Hero and suddenly very motivated, ranged ahead with eyes sharper than ever. Two days out from the ruin, he returned at a run, breathing hard but grinning like a man who had just won something important.
“I found it,” he said. “The ogre’s lair. Fresh tracks, heavy, leading into a sinkhole at the edge of that misty hollow. It’s real. And it’s close.”
The Blightburners had their target.
Somewhere in the wilds ahead, the ogre waited.
And somewhere deeper still, whatever had paid those robbers to deliver “strong ones and the hunter alive” was still hungry.
Table setup
The Encounter with the Ogre -
The mud sucked at Finn Vey’s boots like it wanted to keep him. He moved low through the twisted trees edging the lair, the reek of old meat and sour earth thick enough to taste. The first marker yielded nothing but churned dirt and black thorns. He slid toward the nook where the ground dipped, and there it was.
The ogre squatted in the hollow, back half-turned, massive shoulders rising and falling with wet, rattling breaths. It hadn’t seen him. Finn froze, then eased back one careful step at a time. Something glinted at the base of a gnarled tree off to his left — a bottle, half-buried in the muck. He ghosted over, crouched, and ran a finger along the glass. Good wine. Expensive. The kind no farmer in Mirefield Farms could afford. The tip of a hoard, maybe.
He lifted two fingers. The signal.
In position
Sigrid came up the center like she always did, bastard sword loose in her grip, shield high. Rose slid in on her right, fencing blade already half-drawn, mouth set in that familiar hard line. Garric hulked to the left, mace resting on one thick shoulder, scarred face unreadable. Grimwald stayed twenty paces back, staff planted, lips already moving over the first syllables of something ugly. Dust — Swift Eagle now slung across his back — had dropped even farther, finding his angle through the trees. He knew the range. He always did.
The dice betrayed them from the first breath.
Sigrid spent the Will to take the fight to it. Dust’s arrow was the only clean thing that landed — a dark shaft buried deep in the ogre’s flank. The creature roared, a sound that shook rot from the branches, and swung its club in a lazy arc that hit nothing but air. Sigrid was already moving, boots hammering mud. Steel met meat in a furious exchange, her blade biting deep across its thigh. Hot blood spattered her greaves. The ogre staggered back, wounded now, eyes rolling white with pain and rage. She pressed, sword rising for the next cut.
The club came down like a falling tree.
It smashed into her shield with a sound like a door breaking. Sigrid’s knees buckled. The impact folded her, armor and all, into the mud at the ogre’s feet. She didn’t get up. The monster threw its head back and roared again, spittle and blood flying.
Garric charged with a wordless snarl, mace already swinging. He crashed into the thing shoulder-first, trading blows in a desperate, hammering exchange. Nothing landed clean. The ogre’s hide was too thick, its fury too fresh. Garric’s mace rebounded off bone and fat. He was driven back a step, boots slipping in the gore Sigrid had already spilled.
Rose Blackthorn watched for half a heartbeat.
“Fuck this shit.”
For Sigrid!
She went in low and fast, fencing blade a silver blur. No wasted motion. No heroic shout. Just spinning cuts, precise stabs, the rapier sliding between ribs and under the arm where the earlier wound had already weakened the hide. The ogre tried to turn, club rising again. Rose’s blade found the soft place under the jaw and drove upward in one straight, final thrust. The killing blow. Blood fountained hot across her face and chest. The monster’s roar choked into a wet gurgle. It toppled, a mountain of meat and shit and matted hair, and lay still.
Rose Blackthorn the Ogre Slayer
The lair gave up its secrets grudgingly.
They found the rest buried in the mud at the same tree where the wine bottle had waited. A cloak of strange, iridescent weave — the Wasp of Denial, Grimwald muttered, something that turned aside small things with venom. A heavy sack holding a map-maker’s kit, brass instruments and rolled vellum already stained at the edges. And a fine self bow with a quiver of arrows fletched in dark feathers, the wood still smelling of oil and careful hands.
Sigrid came to with a groan and a mouthful of copper. She sat up slow, shield arm hanging wrong, but alive. Sigrid’s luck had saved her from what had surely been a killing blow. The shield took the weight that should have caved her skull, but the echo of it would sit in her bones for days. The mire doesn’t forget when it almost wins.
Skull still ringing
Rose cleaned her blade on the ogre’s hide without looking at anyone. Garric spat blood and flexed his fingers around the mace haft. Dust slipped in from the trees, Swift Eagle still warm in his hands, and said nothing. Grimwald’s spells hadn’t been needed in the end. Sometimes the land took its due in silence.
On the trail back they moved slower. Garric worked leather and wood with his knife whenever they stopped, muttering about grips and balance, honing the craft the way old soldiers do when the fight is done. The others marked what the day had taught them in the quiet way men and women do when they’ve seen one of their own go down and get back up.
Mirefield Farms smelled of turned earth and woodsmoke when they rode in. Mara Reed was already home, the contract coin waiting in a pouch that didn’t feel quite heavy enough for what it had cost. A trader caravan had rolled in behind them, canvas wagons creaking, the merchants already setting up under the twisted oaks at the edge of the fields. New goods. New eyes on the green river. New chances to trade for what the warband needed before the next stretch of road called.
The Blightwomb kept breathing under it all. But for one night, the mire had given more than it took.
