Friday, August 21, 2026

5 Leagues - Blightburners Turns 7 and 8 - Blackthorn Returns, the Forest Road and the Haunts in the Forgotten Ruins

If you missed them, the previous turns  are linked here -The Blightburner's Story  

Turn 7 – Blackthorn Returns

The inn at Blackthorn Manor still smelled of woodsmoke and old stone when the Blightburners woke. Rain had washed the ridge clean overnight. Outside the windows the blackthorn hedges stood dark against a gray dawn.

Locals came before the bread was broken. Farmers, a stable hand, the old woman who kept the keys to the cellar. They set a heavy sack of rations on the table—dried meat, hard cheese, a few strings of onions—and said little. Just nodded at Rose and left.

Sigrid counted out two gold marks across the boards. Wages. No speeches. The coin disappeared into pouches and the meal went on.

They spent the morning among the people. Garric talked with the men who still remembered the old levy lists. Finn and Dust listened in the stables. Grimwald sat with the manor’s half-blind clerk and traded quiet words over a cracked ledger. By midday the word had settled: the Blackthorns were back, and the warband rode with them. One more Adventure Point locked into the tally. The locals were on their side.

Rose found the swordmaster in the practice yard behind the old stables. A lean man with a scarred jaw and a wooden practice blade. He looked her up and down once, then nodded at the rack.

They worked in silence. Footwork. Cuts. The weight of steel against wood. When the session ended Rose’s shoulders burned and her breath came hard. Something had settled deeper in her bones. She was tougher for it.

That afternoon the warband spent what they had earned. The maps shifted. Blackthorn Manor was no longer a shabby hamlet clinging to the ridge. People were returning. Roofs were being mended. Smoke rose from hearths that had been cold for years. A true village now, because a Blackthorn stood on the stones again.

And the land gave up another secret: the Curse of War’s hidden camp sat south in the wilderness between the manor and the Ashen Cloister. Marked. Waiting.

They rode patrol at dusk.

The messenger found them on the southern track, a tired man on a tired horse. He carried no banner, only a sealed note and a careful look.

“An ally who wishes to see your Quest find success,” he said, “offers you a respite, sheltered from the troubles of the world.”

They followed him to a low stone lodge half-hidden in the trees—the old Blackthorn hunting lodge, still standing. Fire already lit. Food waiting. Beds that did not move. Every injury lightened by two turns of recovery. Every Hero walked out the next morning carrying one more point of hard-won experience. Five gold marks changed hands without ceremony.

They returned to the manor under a clearer sky.

Word of the support had already traveled. The soft-handed lords who still held the keys had taken notice. Same offer as the patrol. Same quiet weight. This time they handed over the keys to the old Blackthorn Manor residence wing itself. More rest. More experience. More gold.

The weight of it settled into Garric and Grimwald that night. Garric’s strikes with the bastard sword grew cleaner, harder. One more notch of combat skill. Grimwald’s eyes sharpened over the maps and the half-remembered texts. Scholar. The old knowledge had finally taken root.

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Blightburners at the Lodge

Turn 8 - The Forest Road

They left Blackthorn Manor at first light. Rose looked once at the blackthorn hedges and did not look back. The road south into the dark forest waited.

Camp went up in a stand of twisted oaks. Dust and Finn slipped out before the fire was fully lit and walked the lay of the land. Trails. Ridges. The places a man could die without anyone hearing. Two more Adventure Points for the work.

Finn kept going. He returned near dark with mud on his boots and a hard light in his eyes.

“I found the path,” he said. “Ancient ruins. Deep in the forest. The ones the map marked.”

Garric stayed by the fire and trained until his arms shook. One more experience point carved into the muscle.

A friend reached them that same evening—quiet word, a small pouch, no names. Another Adventure Point. The land was starting to notice who stood on its side.

The ruins waited lost in the dark forest south of Blackthorn Manor. The next mark on the map. Decipher the ancient writings. Whatever the Whispers had hidden there still needed reading.

The Blightburners checked their gear, banked the fire, and faced the trees.

The forest did not care that a Blackthorn had come home. It only cared who walked into it next.

 

Turn 8 – Haunts in the Forgotten Ruins

The ruins waited in the dark forest south of Blackthorn Manor like something that had never learned how to die.

Stone arches leaned against each other. Stairs climbed into empty air. A heavy portcullis hung half-open at the far end, teeth black with old rust. The air smelled of wet leaves and something older.

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 Table setup

Round 1

Finn and Dust took the high ground without a word. The rocky outcrop gave them clean sight lines across the broken courtyards.

Below, Sigrid, Rose, and Garric moved toward the nearest stair. Grimwald drifted left, eyes already hunting.

The grave haunts did not notice them yet.

Grimwald’s fingers brushed a scatter of stones near a toppled pillar. Five glittering gems winked up at him. He pocketed them without breaking stride.

Dust drew Swift Eagle. The arrow flew true—and passed straight through the grave haunt standing on the fire tower as if the thing were made of smoke. The haunt never even flinched.

Finn’s shot missed clean.

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Blightburners move, Grimwald finds gems

Round 2

Dust did not hesitate. Swift Eagle howled again. This time the arrow bit deep. The haunt on the tower staggered, then fled screaming into the trees beyond the ruins.

Finn missed a second time.

Grimwald moved up and searched the base of a weathered statue. Nothing. No writing. Just cold stone.

Sigrid, Rose, and Garric climbed the stairs onto the upper level. Rose’s eyes narrowed. Across the ramparts, three skeletal warriors stood guard over a glint of metal and leather. A stash.

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Forgotten Ruins in the Dark forest

 

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Round 3

Sigrid and Rose hit the rampart at a run.

Battering Storm rose and fell. The first skeleton came apart in a wet crash of molding bone. Rose’s Fey Rapier flickered once, twice. The second skeleton collapsed in pieces.

The haunt that had been with them lunged for Rose. Steel rang. Neither gave ground.

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 Across the Rampart

Garric never saw the ones that hit him from the side.

Two skeletons charged across a lower rampart and swarmed him. He crushed the first with a brutal overhand, the old bastard sword biting deep. The bones crumbled around the blade and locked it. The second skeleton slammed a rusty sword across the side of his head. Garric dropped like a cut rope.

Rose turned, voice raw. “You fucking bastards—”

Finn’s arrow took another haunt clean off the wall and drove it into the woods. Dust’s shot went wide.

Grimwald reached the staircase and checked for more writing. Nothing.


Garric goes down hard 

 
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Grave haunt on the far tower

Round 4

Dust’s next arrow sent the last haunt on the far tower deep into the gloomy forest. It did not come back.

The skeleton that had dropped Garric charged Sigrid. She took the blow on her shield, then answered with everything she had. Battering Storm smashed it into a pile of yellowed fragments.

“For Garric,” she snarled.

Rose looked down at the bones at her feet and smirked. “Should’ve stayed dead, you ugly fuck.”

Grimwald dropped to one knee beside Garric and began to work.

Finn fired at another skeleton prowling the lower ruins and missed.

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For Garric!


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Grimwald tends Garric

Round 5

The three skeletons that had been guarding the stash finally came. They crossed the rampart in a clatter of dry joints, drawn by the blood.

Sigrid and Rose met them head-on.

Rose’s rapier took one apart joint by joint. Sigrid’s sword boomed and the second simply ceased to exist. The third hesitated. Sigrid poured pure devotion into her voice and screamed. The thing staggered backward, lost its footing, and fell from the edge. It hit the ground below in a final, wet collapse of bone.

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Finn and Dust took turns clearing the ruins of the remaining skeleton prowling on the high ramparts, Swift Eagle thrumming as Finn matched every shot.

Silence settled over the ruins.

Grimwald left Garric long enough to reach the broken pedestal the last haunt had been guarding. Weathered script ran across the cracked stone. He read it once, then again. The Scholar skill settled into place like a key in a lock.

The words were old. Pre-Blight. They spoke of a sealed vault deeper in the southern wilds, hidden beneath a drowned chapel the maps no longer named. Inside waited an artifact the old warlords had buried when the Womb first opened—something that could bind or break the hunger in the land. The next step was clear: locate the artifact.

Rose crossed to the stash she had spotted from across the ruins and swept everything into a sack without looking. Tools. A repair kit. A fine long bow. Partial armor and a solid shield. Six more gold marks.

Sigrid hauled Garric over one shoulder like a sack of grain. She looked up at the high rock where Dust and Finn still waited.

“We’re done here. Move before the rest of those bastards decide to come back.”

They left the ruins the way they had come—quiet, loaded, and one man short of upright.

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A dose of silvertree leaf brought Garric around on the trail. He was only knocked out. The warband counted the cost and the gain in the fading light.

Dust and Finn both walked away harder to kill than they had been that morning. Sigrid felt the weight of pure devotion settle into her bones like a new scar.

They reached Blackthorn Manor after dark and went straight to the residence wing the soft-handed lords had finally handed over. A letter waited on the table, sealed with a simple blackthorn mark. Elara’s hand. She needed them. A contract. Sigrid tucked it inside her armor without opening it.

“Tomorrow,” she said.

They were about to bank the fire when the knock came—three soft raps, no more.

Sigrid opened the door.

A hooded figure stood in the threshold. She pulled the hood back. Pale hair. Cold blue eyes that had never known warmth. Fey-blood, armed and carrying herself like someone who had already decided how the next fight would end.

“I am Vaelith,” she said. Her voice was quiet and precise. “I was told the Blackthorns had returned, and that their warband walks the same path I do. The writings you found lead to something that should not stay buried. I can help you find it. Or I can watch you die trying. Your choice.”

She stepped inside without waiting for an answer.

Outside, the blackthorn hedges whispered in the dark. The forest beyond them kept its secrets a little longer.

The Blightburners had their next mark.

 

Thursday, August 6, 2026

Frostgrave Cultists Knights


 
I played Frostgrave for a while and even posted some games herebut have since moved on to 5 Leagues from the Borderlands (see the Blightburner's Story).  When I started Frostgrave I picked up a set of Frostgrave Soldiers, Barbarians II (I think I got a sprue of each on ebay) and a few of the Frostgrave metal miniatures that caught me eye.  I wasnt a massive fan of the plastic sets but liked the metal mini's.  

As my 5 Leagues campaign has progressed I felt I was lacking in appropriate mini's for the threats I rolled but was making due with Warhammer Slaves to darkness types and Wargame Atlantic Fantasy Guards (which I bought specifically for 5 Leagues). And it actually gave me a good excuse to paint up a bunch of mini's that that been languishing in my pile of opportunity.  But after running into cultist types and the theme of my campaign being a grim dark and a little weird I felt I needed some variation and more armored "weird" soldier types.  Yeah, I did a pretty good job convincing my self that I needed this set and after watching a couple of videos that claimed they were some of the best mini's North Star had put out I made the purchase.

I am glad I did because not only were they fun to paint but each miniature is his own little character and pretty unique.  I built them one evening and painted them over a weekend in a sort of speed paint method. And I liked them so much just wanted to share.  Below are pics of all 10 painted as well as a few pics of them with the Frostgrave Soldiers, Barbarians and metal mini's I have.

 

 
These are primed with Hyrax Brown with a zenithal of Dead Animal Bits then a dry brush of ivory

 

Frostgrave Cultist Knights painted for Blightscar Marches campaign – armored fanatics for Five Leagues from the Borderlands 3rd Edition

Frostgrave Cultist Knights painted for Blightscar Marches campaign – armored fanatics for Five Leagues from the Borderlands 3rd Edition
 I snuck the head of a Wargames Atlantic Fantasy Guards onto one...
 
 
Cultist Knight with Wargames Atlantic head swap  

 
 
Close-up of painted Cultist Knight holding two-handed weapon, grimdark borderlands style




Frostgrave Cultist Knights painted for Blightscar Marches campaign – armored fanatics for Five Leagues from the Borderlands 3rd Edition


Frostgrave Cultist Knights painted for Blightscar Marches campaign – armored fanatics for Five Leagues from the Borderlands 3rd Edition

Frostgrave Cultist Knights painted for Blightscar Marches campaign – armored fanatics for Five Leagues from the Borderlands 3rd Edition

 
Close-up of painted Cultist Knight holding two-handed weapon, grimdark borderlands style 
Two Frostgrave metal miniatures with cultist knight

 

Armored Frostgrave Cultist Knights mixed with Frostgrave Soldiers and Barbarians for size comparison 
Soldiers with knight (the soldiers are slightly smaller)

 

Armored Frostgrave Cultist Knights mixed with Frostgrave Soldiers and Barbarians for size comparison
Barbarian with cultists knights (about same size)
 
Armored Frostgrave Cultist Knights mixed with Frostgrave Soldiers and Barbarians for size comparison
Barbarian archer with cultist archer
 
 
Thanks for looking! 

Wednesday, July 29, 2026

5 Leagues - Blightburners Turn Six: Shrine of the Whispers

 If you missed them, the previous turns  are linked here -The Blightburner's Story

The Shrine of the Whispers 

The fire had burned low by the time the last of the gold changed hands. Two marks total. Sigrid counted them out herself and pressed them into waiting palms. No speeches. Just the weight of coin and the quiet understanding that the Blightburners still walked together. She then turned to Garric and handed him her old bastard sword. He took it without a word, testing the balance like a man measuring a new debt.

Camp was quiet that night. The trees around Thornvein Sink leaned in close, listening. Someone started talking about the Hollow again—the worms, the dagger, the way the air had tasted of rot and old magic. One story led to another. Old scars. Narrow escapes. The kind of talk that settles deep in the bones. By the time the embers died, the warband felt the shape of their own legend settling around them like a cloak. One more story point, earned the hard way.

Dust left before first light. He returned with a small pouch of springwind berries, the blue-black fruit still dusted with dew. Useful. The sort of thing that kept a man moving when the trail turned foul.

Finn tried to range ahead, looking for the cleanest path to the shrine. The woods gave him nothing. Trails faded. Signs lied. He came back empty-handed and sour, muttering about the land itself turning against them.

Grimwald spent the morning with his notes and the letter taken off the robber captain. The words had already burned themselves into the warband’s purpose—deliver the strong ones, the hunter, before the new moon. Now the mystic sought more. The research brought an unexpected offer, a second path opening. Rules were rules. One quest at a time. The second chance recognized the first and gave something in return. Grimwald felt it settle into him like a second heartbeat. Luck. +1. Temporary. Tied to the shrine and whatever waited there. Emboldened.

They moved out.

The forest closed in hard. Dense. Roots like grasping hands. Branches that clawed at cloaks and faces. A lesser guide would have lost half a day fighting it. Dust did not. He found the animal tracks, the old deer runs, the places where the undergrowth thinned just enough. The warband followed in single file, boots sinking into soft earth, the smell of wet leaves and something older underneath.

By late afternoon the trees opened.

The shrine stood ahead—crumbling stone arches wrapped in thick, pale vines, a broken tower of gray rock half-swallowed by the forest. Strange growths clustered at its base. Red and green fungal bursts. Twisted trees leaning in like conspirators. Cultists moved among the ruins. Hooded figures. Spears. One of them stood higher than the rest, watching the approach with the patience of something that had already decided how this would end.

The letter had brought them here. The robber captain’s last words. The shrine in the Hollow. The strong ones. The hunter. Delivered before the new moon—or not at all.

Sigrid checked the edge of her blade. Rose flexed her fingers around the hilt of the Fey Rapier. Garric rolled his shoulders. Dust and Finn melted toward the flanks. Grimwald’s new luck sat quiet and sharp behind his eyes.

Meeting engagement. Whispers from Beyond.

Kill the leader. Take what he carried.

The Blightburners stepped out of the trees...

 

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Table Set Up

The Blightburners broke from the treeline too loud. Boots on stone. A snapped branch. Sigrid felt the moment slip. She tried to seize the initiative the way she always had—Battlewise, the old instinct that had kept her alive on worse ground. It failed. The cultists were already waiting.

One crossbowman crouched high in the ruined shrine, another farther back among the rocks. Hooded figures. Pale faces under dark cloth. The High Whisperer—tall, staff in hand, the one who carried the map—moved with his Acolyte into the broken cover of the shrine’s lower arches. The rest of the cult spread out like rot.

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Dust and Finn were already moving. Flanking left through the twisted roots and fungal bursts. Arrows left the string almost together. Finn’s shot hissed wide into the stone. Dust’s found the shrine crossbowman’s shoulder and bit deep. The man staggered, blood dark against the gray rock.

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Dust and Finn take position

Return fire cracked. A bolt slammed into Dust’s side and spun him half around. He stayed on his feet, teeth clenched. The second bolt skipped past Finn’s ear and vanished into the undergrowth.

The rest of the warband came up as one. Sigrid, Rose, Garric, Grimwald. No more quiet approach. Just the grind of boots and the weight of steel.

Round two opened with Dust’s second arrow. It punched into the same crossbowman high on the shrine. The man folded. Blood ran down the stone steps.

Sigrid did not wait. She burned a Will point and went first. Battering Storm came off her shoulder in a rising arc that split the air with a wet, heavy crack. The High Whisperer’s torso opened from collarbone to hip. He dropped in two pieces, map still clutched in the fingers of the upper half.

 

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A cultist thug screamed and lunged at her from the side. Sigrid turned the bastard sword without thought. The man went down at her feet, bleeding out into the dirt, still trying to crawl.

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The remaining crossbowman on the shrine rim leaned out and drove a bolt straight into Sigrid’s chestplate. The iron held. The point flattened and fell away. She barely felt it.

The Acolyte came in hard, blade flashing in a vicious exchange. Steel rang. Neither drew blood. Then Rose was there, voice raw and cutting across the fight.

“The fuck you attack my friend.”

The Fey Rapier found the Acolyte twice—once high under the arm, once low across the thigh. He staggered. Garric closed the distance and finished him with a single heavy sword blow. The Acolyte dropped beside his master.

Finn’s next arrow took the shrine crossbowman clean through the back. The body toppled forward and landed in the growing pile of the dead.

Grimwald strode forward, staff raised, and simply pointed at the last crossbowman still crouched among the rocks. The man looked at the bodies. Looked at the warband. Then he turned and vanished into the dense brush without a sound.

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I think I'll be going....

Silence settled over the shrine, broken only by the drip of blood and the slow creak of the vines.

Two Adventure Points. Finn and Dust both leveled, the hard miles and harder fights finally adding length to their stride. Sigrid’s blade-work sharpened another notch. Five gold in coin and jewelry scavenged from the dead. And in the shadowed rear of the ruined shrine, bound and gagged, a young woman of Blackthorn Manor. Elara. Household blood. Eyes wide but unbroken.

They cut her free. She did not speak much on the walk back, only watched Rose with a quiet, measuring look that said she knew exactly whose blood walked beside her.

Blackthorn Manor rose on the western ridge exactly as the old stories claimed—thick stone, blackthorn hedges grown wild and mean, fires burning low in the windows. The rival house still held the keys, but the land remembered. Rose stood at the edge of the grounds a long moment and said nothing.

They took rooms at the small inn below the ridge. That night a sealed letter arrived, carried by a nervous servant in the rival’s colors. The family of the manor—whatever thin claim they still pretended—thanked the Blightburners for the return of their own. One Story Point, written in careful ink.

The map taken from the High Whisperer’s dead hand showed the next step. Another place. Another name. The quest was not finished.

Rose Blackthorn was home.

The Blightburners would start the next turn here.

 


In the beginning....no, let me sum up.

  The idea of this blog is of a chronicle of both my gaming and hobby for future reference by both me and my children and friends...   A t...