Wednesday, July 29, 2026

5 Leagues - Blightburners Turn Six: Shrine of the Whispers

 If you missed them, the previous turns  are linked here -The Blightburner's Story

The Shrine of the Whispers 

The fire had burned low by the time the last of the gold changed hands. Two marks total. Sigrid counted them out herself and pressed them into waiting palms. No speeches. Just the weight of coin and the quiet understanding that the Blightburners still walked together. She then turned to Garric and handed him her old bastard sword. He took it without a word, testing the balance like a man measuring a new debt.

Camp was quiet that night. The trees around Thornvein Sink leaned in close, listening. Someone started talking about the Hollow again—the worms, the dagger, the way the air had tasted of rot and old magic. One story led to another. Old scars. Narrow escapes. The kind of talk that settles deep in the bones. By the time the embers died, the warband felt the shape of their own legend settling around them like a cloak. One more story point, earned the hard way.

Dust left before first light. He returned with a small pouch of springwind berries, the blue-black fruit still dusted with dew. Useful. The sort of thing that kept a man moving when the trail turned foul.

Finn tried to range ahead, looking for the cleanest path to the shrine. The woods gave him nothing. Trails faded. Signs lied. He came back empty-handed and sour, muttering about the land itself turning against them.

Grimwald spent the morning with his notes and the letter taken off the robber captain. The words had already burned themselves into the warband’s purpose—deliver the strong ones, the hunter, before the new moon. Now the mystic sought more. The research brought an unexpected offer, a second path opening. Rules were rules. One quest at a time. The second chance recognized the first and gave something in return. Grimwald felt it settle into him like a second heartbeat. Luck. +1. Temporary. Tied to the shrine and whatever waited there. Emboldened.

They moved out.

The forest closed in hard. Dense. Roots like grasping hands. Branches that clawed at cloaks and faces. A lesser guide would have lost half a day fighting it. Dust did not. He found the animal tracks, the old deer runs, the places where the undergrowth thinned just enough. The warband followed in single file, boots sinking into soft earth, the smell of wet leaves and something older underneath.

By late afternoon the trees opened.

The shrine stood ahead—crumbling stone arches wrapped in thick, pale vines, a broken tower of gray rock half-swallowed by the forest. Strange growths clustered at its base. Red and green fungal bursts. Twisted trees leaning in like conspirators. Cultists moved among the ruins. Hooded figures. Spears. One of them stood higher than the rest, watching the approach with the patience of something that had already decided how this would end.

The letter had brought them here. The robber captain’s last words. The shrine in the Hollow. The strong ones. The hunter. Delivered before the new moon—or not at all.

Sigrid checked the edge of her blade. Rose flexed her fingers around the hilt of the Fey Rapier. Garric rolled his shoulders. Dust and Finn melted toward the flanks. Grimwald’s new luck sat quiet and sharp behind his eyes.

Meeting engagement. Whispers from Beyond.

Kill the leader. Take what he carried.

The Blightburners stepped out of the trees...

 

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Table Set Up

The Blightburners broke from the treeline too loud. Boots on stone. A snapped branch. Sigrid felt the moment slip. She tried to seize the initiative the way she always had—Battlewise, the old instinct that had kept her alive on worse ground. It failed. The cultists were already waiting.

One crossbowman crouched high in the ruined shrine, another farther back among the rocks. Hooded figures. Pale faces under dark cloth. The High Whisperer—tall, staff in hand, the one who carried the map—moved with his Acolyte into the broken cover of the shrine’s lower arches. The rest of the cult spread out like rot.

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Dust and Finn were already moving. Flanking left through the twisted roots and fungal bursts. Arrows left the string almost together. Finn’s shot hissed wide into the stone. Dust’s found the shrine crossbowman’s shoulder and bit deep. The man staggered, blood dark against the gray rock.

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Dust and Finn take position

Return fire cracked. A bolt slammed into Dust’s side and spun him half around. He stayed on his feet, teeth clenched. The second bolt skipped past Finn’s ear and vanished into the undergrowth.

The rest of the warband came up as one. Sigrid, Rose, Garric, Grimwald. No more quiet approach. Just the grind of boots and the weight of steel.

Round two opened with Dust’s second arrow. It punched into the same crossbowman high on the shrine. The man folded. Blood ran down the stone steps.

Sigrid did not wait. She burned a Will point and went first. Battering Storm came off her shoulder in a rising arc that split the air with a wet, heavy crack. The High Whisperer’s torso opened from collarbone to hip. He dropped in two pieces, map still clutched in the fingers of the upper half.

 

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A cultist thug screamed and lunged at her from the side. Sigrid turned the bastard sword without thought. The man went down at her feet, bleeding out into the dirt, still trying to crawl.

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The remaining crossbowman on the shrine rim leaned out and drove a bolt straight into Sigrid’s chestplate. The iron held. The point flattened and fell away. She barely felt it.

The Acolyte came in hard, blade flashing in a vicious exchange. Steel rang. Neither drew blood. Then Rose was there, voice raw and cutting across the fight.

“The fuck you attack my friend.”

The Fey Rapier found the Acolyte twice—once high under the arm, once low across the thigh. He staggered. Garric closed the distance and finished him with a single heavy sword blow. The Acolyte dropped beside his master.

Finn’s next arrow took the shrine crossbowman clean through the back. The body toppled forward and landed in the growing pile of the dead.

Grimwald strode forward, staff raised, and simply pointed at the last crossbowman still crouched among the rocks. The man looked at the bodies. Looked at the warband. Then he turned and vanished into the dense brush without a sound.

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I think I'll be going....

Silence settled over the shrine, broken only by the drip of blood and the slow creak of the vines.

Two Adventure Points. Finn and Dust both leveled, the hard miles and harder fights finally adding length to their stride. Sigrid’s blade-work sharpened another notch. Five gold in coin and jewelry scavenged from the dead. And in the shadowed rear of the ruined shrine, bound and gagged, a young woman of Blackthorn Manor. Elara. Household blood. Eyes wide but unbroken.

They cut her free. She did not speak much on the walk back, only watched Rose with a quiet, measuring look that said she knew exactly whose blood walked beside her.

Blackthorn Manor rose on the western ridge exactly as the old stories claimed—thick stone, blackthorn hedges grown wild and mean, fires burning low in the windows. The rival house still held the keys, but the land remembered. Rose stood at the edge of the grounds a long moment and said nothing.

They took rooms at the small inn below the ridge. That night a sealed letter arrived, carried by a nervous servant in the rival’s colors. The family of the manor—whatever thin claim they still pretended—thanked the Blightburners for the return of their own. One Story Point, written in careful ink.

The map taken from the High Whisperer’s dead hand showed the next step. Another place. Another name. The quest was not finished.

Rose Blackthorn was home.

The Blightburners would start the next turn here.

 


Wednesday, July 22, 2026

5 Leagues - Turn 5: Horror in the Hollow

Blightburners, Turn 5: Horror in the Hollow

If you missed it, the previous turn is here - Onward to Ironvein 

The Blightburners moved northwest into the mist. Dust ghosted ahead, eyes sharp. Rose sat on a broken stone, steel rasping slow along her rapier. She glanced at the length of the blade, smirked, and muttered, “Let’s just get this over with.”

Sigrid looked them over one by one. “Weapons free. Stay tight. We take the prize and leave nothing breathing.”

The Hollow swallowed them. Twisted ruins sank into a foggy depression. Fat mushrooms glowed sickly orange. Thick bushes and massive trees turned the place into a murder maze. Visibility was shit. Bows were limited to short, ugly shots.

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Blightburners move in - Garric and Finn got new mini's

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The way forward

 

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The setup

Turn One

Dust pushed to the first token. The trap punched him hard. He staggered back, blood already darkening his armor.

 

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Turn Two

Grimwald worked fast, binding the wound while the others held. Dust and Finn advanced and loosed on the hovering vermin in the ruins ahead. Finn’s shaft vanished into mist. Dust’s arrow punched clean through one insect. It dropped twitching.  The rest of the group moved up cautiously.

Turn Three

Finn and Dust went fast again, pushing forward and shooting. Finn missed. Dust took out a second flyer. The rest of the group moved up to engage. The remaining swarms closed in and surrounded Rose. She had a vicious exchange. Steel flashed. The final bug lay dead at her feet. She moved forward to secure the token and sprang another trap—this one a hazard.  She threw herself backward, boots skidding, and came up clean. The rest of the warband drifted left. They could feel it now—the dagger was close.

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Rose claims a prize....it's a trap!

Turn Four

This was it. Sigrid moved into the ruins of a once fine chamber. This is what they were after—the Verdant Fang, a jagged, thorn-wrapped dagger carved from a single piece of petrified Blightwomb root. Green veins pulsed faintly under the surface. Anyone who held it too long started hearing whispers about power and hunger. She carefully knelt as Grimwald moved up to assist. She picked the dagger carefully off a withered corpse while Grimwald claimed the loot token. Guarded stash. Two vile worms sprang from the ground, attacking them viciously. 

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Worms spring from the ground

Sigrid met the first head-on. Steel and flesh and wet snaps. The worm died in pieces at her feet. She turned. Grimwald was already losing ground, staff spinning, the second worm coiling tight around him.

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Turn Five

Grimwald spun his staff and somehow seized the initiative. Then the worm twisted faster. The old mystic went down hard. Silent. Still.

Finn didn’t hesitate. One clean arrow through the worm’s skull. Garric was already moving, hauling Grimwald up like a sack of grain. The mystic’s face was paper-white.

They had what they came for. Time to leave.

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 Grimwald is down

Turn Six

Time to go. They came, they got it, and now they had four of the loot tokens. Dust and Finn moved up, looking out the old ruined windows of the crumbling building, and saw a group of vermin blocking their path. Both shot and scored hits, but only one of the creatures dropped. The vermin charged.

One smashed through the window at Finn. He jammed his bow into its path and drove a shaft into its eye. Another vaulted the wall straight onto Sigrid. She smashed it down without ceremony. Rose snarled, “Fuck this shit, time to go,” and leaped the wall alone. Two more vermin hit her. She cut one deep and kept moving.

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Turn seven

Then the dice turned mean.  The bugs went first…

Both remaining vermin latched onto Rose. Claws and teeth burying into her shoulder. Blood ran down her arm. She fought like something cornered and vicious. One thrust through what passed for a face. The second died a heartbeat later on the same blade. She spat and kept walking.

The warband scrambled over the wall with Grimwald limp in Garric’s arms. Finn’s eyes caught a last glint near the exit—hidden stash. He claimed it without slowing.

They climbed out of that green-stained hell and didn’t look back.

Fuck you and fuck this, Rose mutters 
 

One last prize

 

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Blightburners - Out of they hollow of horror..no man left behind

Resolution

Contract complete. Four Adventure Points. Sigrid forced silvertree leaf between Grimwald’s teeth. “Swallow it. No chances.” The old man lived. His armor did not.

Garric’s Will hardened another notch (gained a level). Fortune favors the bold and the loot table smiled: jewelry worth six gold, a Fey Rapier that fit Rose’s hand like it had been waiting, two more doses of silvertree leaf, salvageable camping gear, a thin magical necklace that hummed when Grimwald touched it (+1 to all casting), and the real prize—

Battering Storm 

 A heavy, storm-forged blade that feels like it wants to keep moving once it starts. The edge hums with a low, constant pressure—like distant thunder under the steel. When it hits, it hits harder than it has any right to. The trade-off is simple and ugly: on a pure draw the sword seems to pull the fight against you. But when it lands clean, the damage is savage.

A magnificent sword. Sigrid felt the weight settle into her grip and actually smiled.

They rode to the roadside inn outside Ironvein and handed over the Verdant Fang. The contact’s eyes drifted to the new sword on Sigrid’s hip, almost reached for it. She locked him with a flat stare.

“Contract was for the dagger. Not the sword. We clear?”

He nodded once. In return they received fresh intelligence: another unexplored mark on the map, north near Grimford Market.

The green river still flows. The Womb still hungers. The Blightburners ride on—richer, bloodier, and one step closer to the shrine.

Just wanted to thank anyone reading this. Really appreciated you checking it out!

In the beginning....no, let me sum up.

  The idea of this blog is of a chronicle of both my gaming and hobby for future reference by both me and my children and friends...   A t...