So I didn't really start this blog to post reviews, but I liked this game so much I wanted to post something in case someone somewhere is looking for a review and some information about this box set.
My son is running a Transformer RPG game for his friends. At their last game he asked if he could use some mini's for their game. I was surprised, as he has quite a large number of transformers action figures, but he said they were just too big. Unfortunately, the closet thing to mechs or robots I have are my Skitarii and they were over at the site of my Tuesday Wrath & Glory game. So, he used a cadre of Votann squats.
Interestingly, I have a history with BattleTech and the PC game is one of my favorites. I had been browsing on Amazon and saw a couple of different box sets for the table top version of the game and an idea struck me. I could get that game and my son and I could play it and he could proxy the Mechs for the transformers in his RPG. After a bit of research I decided on BattleTech Alpha Strike.
I believe that BattleTech Alpha Strike is a entry level skirmish version of the the bigger game BattleTech A Game of Armored Conflict. It was supposed to be quickly playable right of the box and game with 13 miniatures! The price that day was $53 (retail of $79.99). Pretty good deal I thought.
The game comes with everything you need to play. There is a squad of 8 Northwind Highlanders and 5 Clan Jade Falcon with Mech Cards. The miniatures are very nice IMO. It even has card board buildings and trees. The Quick Start Guide is easy to read and understand and has two tutorial missions that build on one another. We were able to sit down and put everything together and play and it was a lot of fun. From what I understand, Alpha Strike is supposed to be a quicker playing game than the full game and less crunchy. It uses an non grid battle map and you measure distances.
I will say the game does feel a bit scaled down and I believe there is a Commander's Edition Rulebook and even a Commanders Edition Update to the Quick Start rules here - https://bg.battletech.com/downloads/
And the quick start rules specifically state that any special abilities found on the Mech cards but not listed in the Quick Start have no affect but can be found in the Commander's Edition. A good example of the is that each side has a missile boat Mech with Indirect Fire capabilities. I knew from playing the PC game how awesome indirect fire was and we agreed to house rule those into the game when would could not find them in the Quick Start.
I will note also that the game comes with a deck of pilot cards that are never used and that I didn't find mentioned in the Quick start rules, so I assume those are for more advanced games.
All and all, a worthy investment and I will probably track down a copy of the Commander's Edition of the rules.
Below are some pictures from our play.
Our table set up for the second mission (my son wipe the field with my mechs in the first mission, which was set up on a field with a few clumps of trees)
There is my sneaky missile boat hiding behind a building.
The final blow was landed on my son's remaining attacking Mech leaving only his critically wounded Atlas to retreat from the field.
I definitely plan on painting these miniatures and certainly will post the results.